Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
Hey ! @Ged --> Thanks for your advice dude ! For the proportions, I'm agree with you, I think I'll reduce hips...Like that, his torso will have the v shape. @Pixelatedkiwi --> Thanks man ! First, I'm a big fan of your works, your creations have given me want to make handpaint textures so thanks for your advices and your…
The one and only Marko Djurdjevic will be joining us for a very special presentation and LIVE DEMONSTRATION on his astonishing working methods for creating dynamic, and incredible Comic Book Covers and character based Illustrations. http://conceptart.org/forums/showthread.php?t=168095 When: Sept 26-27 from 11am-3pm Central…
You should take care however to break your model apart (if Vertices ID numbers are not important) and quadrify only parts which look simple enough for the scripts or graphite and do the more complicated parts manually. Try Graphites Quadrify on a sphere, and you'll see what I mean on the ends, even if perfect in even…
You mean like this? arrayOne = #(1,5,7,23,9,5,65) PartA = #() partB = #() for i=1 to arrayOne.count/2 do (append PartA arrayOne[i]) for i=(arrayOne.count/2 + 1) to arrayOne.count do (append PartB arrayOne[i])
HI, My name is Andrew, a friend and myself are working on a demo for a 3d arcade game. We are looking for a 3d artist, either amateur or professional to produce some assets and hopefully, one day share in any revenue we make. I think it only fair that if this does gain momentum we all share in the success. Goal would be…
Most of the times i just start from scratch. Model from a box or something. I don't use a base mesh, coz the style is vsry characteristic, so editing a devided model takes nore time than remake a new one. But when it comes to do a similar character to another one that's finished, then i re-use parts and change them. (e.g.…
Hello! I'd like to give it a go even though I'm an animator by profession :) My questions: - I suppose this prop in-game would be on just one texture map (along with roughness and normal), how big would the map for something like this usually be? 2k? - I wanna make stars and alphas on a black BG and reuse them. In Blender…
I love It, think It's awesome, looks like so much fun makes me want to try something similar, I miss hand painted texturing... Though agree a bit with stromberg90, seems something is missing to make the armor bits pop a lot more. Adding in some nice soft shadows like under his arms, and the inner parts of his legs might…
Another thing you can do, for baking normals/AO on different parts of the body is to make an exploded version of your model. Just break apart the parts of the model, then you wont have as much intersection. Going along with EarthQuake, you can probably fix most of your problem by manual adjusting your cage...but if you are…