Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
RUX
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: New job, Texas here I come!
Reply by
bugo
·
Feb 2010
·
Home
›
General Discussion
Thanks guys! I am going to TRI at 25th
Re: cleaning windows without format
Reply by
Xenobond
·
Feb 2008
·
Home
›
General Discussion
I'd offer to do it for you... but you're on the 8th floor.
Re: Let the Right One In
Reply by
Stinger88
·
Aug 2011
·
Home
›
General Discussion
Swedish version on Film 4 Monday 15th Aug 9pm (gmt) Get it watched.
Re: Sketchbook: Frostraver
Reply by
frostraver
·
Jan 2012
·
Home
›
Digital Sketchbooks
About the 15th spoon I've drawn for one of the exercices from CtrlPaint.com. Looks crappy...
Re: #Scifiathlon2016 - Star Trek vs Star Wars!
Reply by
Synaesthesia
·
Jan 2016
·
Home
›
Quixel Megascans
You have until February 6th - a month and three days from now! :smile:
Re: things to do in seoul?
Reply by
skankerzero
·
Mar 2015
·
Home
›
General Discussion
I might be in Seoul when you're there. I might be there the week of April 6th for business.
Re: New Polycount Contest Speculation Thread
Reply by
woot
·
Aug 2014
·
Home
›
General Discussion
well its the 25th today, anyone know what got workshop support recently?
Re: MINECRAFT
Reply by
JohnnySix
·
Nov 2010
·
Home
›
General Discussion
Have the maps stopped rendering out? The last render was the 9th - are they too big now?
4 results
Re: Draw a Cat With Your Eyes Closed
Reply by
yodude87
·
Nov 2014
·
Home
›
General Discussion
shit is hard as hell!! MS paint + mouse: edit: it was my 8th try lol
2 results
Re: about render time
Reply by
Ben Apuna
·
Apr 2012
·
Home
›
General Discussion
Render every nth frame (all render passes) then multiply the time elapsed by n.
>4090 results
1
2
3
4
5
6
7
…
409