How many dragons are you planning on having onscreen at once? When we made Total War Battles for ios on unity we had easily over 30 characters on screen with a bone count of over 15 each?
30 mins: Sorted out a few areas trying to get abit of shape and form. Mainly concentrated on getting the fingers right but still they look off. I'm gonna Take a little break then hit back at it in 15 Min.
Do you mean the Euler Filter? I haven't use Motion Builder in a long time. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-01BDE1CF-C3C4-4D71-8A5E-3D18D9082325.htm
lol, it looks like a great tutorial.. ill have to wait till i can pay £15 before i watch it though :( for now I need to hunt down info on breaking up my textures :P
I did a quickie. Made two matcap bakes based on Darksiders color scheme- one blue, one yellow. Used one for the skull and the other for the teeth + eyes, then spent 15 min loosely painting over the results.
ITS TOO LATE, I ALREADY KILLED 15 INNOCENT PEOPLE IN BLIND RAGE! MORAL OF THE STORY, READ THE REST OF THE POST BEFORE KILLING PEOPLE. CAPS LOCK IS CRUISE CONTROL FOR COOL, KIDS GET ON MY LEVEL
That's a good way to handle the situation for real, communication always helps solve the problem. couldn't say it better. Definitely gonna try to do 15 - 30 mins quick improvement no matter how bad of a day I have. :)
Yeah.. I discovered that late night modeling isn't the best idea. When I went to bed I laid down for 15 minutes and then it hit me: 'reset Xform' So yeah.. kinda stupid but thanks for the help!!
since your guy is kinda dinoish might be cool to look at this guys work http://www.zbrushcentral.com/showthread.php?56604-wip-(nudity)&pp=15&highlight=skin%20alpha also Thane: (are you going to have to texture him?)
I uploaded a max file it contains the non triangulated version and low poly with the stack above it , did you need a lower version file? I saved a smax 16 but I can save as 15 or 14 eventually .