I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
A lot of games are violent because the human mind is drawn to conflict and the easiest conflict there is to portray is violent conflict because we take pleasure in seeing it resolved. It doesn't require much of the viewer to fully grasp what the conflict is because the conflict is very literal. Other forms of conflict,…
"The dark-veiled silhouette, that solitary form patrolling without visible strain or vainglory, a demented dreamland of fearful potential. Kathryn Hulme A sword for a samurai, or a tutu for a ballerina, are typical shapes with distinguishing features with no detail necessary. Such striking iconic shapes allow for a…
I cut back on my anime watching, but I can recommend some manga. Bakuman. New series by the guys behind Death Note. Completely different in tone, two high school kids decide to create a manga together. It's only just started as well. Beck. It's been mentioned as an anime already, but the songs and singers didn't live up to…
Welcome to polycount man--certainly better than my first post was, back in the day Something that I notice about your texture work is that there's very little saturation to the colors--are you shading with black almost exclusively? Try to avoid making shadows that way, as it tends to suck the life out of all your…
The website: Brooky Games presents "Alien Fish World" (brooky-games.webflow.io) This is a passion project, and while there isn’t a budget available for compensation, this is an opportunity to showcase your skills, and an opportunity to collaborate, driven by creativity and shared enthusiasm. If you're interested in…
Fantastic job and super inspiring art. Thanks for sharing it Progg ! :) I played the game during the Xmas holidays and I really enjoyed it. Art -wise I loved how you guys managed to retain the look and feel of the first 2 games (also building upon it). My favorite area is definitely the "Heaven": I loved the look of those…
Yup, people are right about the trim. Looking at your renders I would expect you to have a single tiling material over all of it, and I don't really get why you wouldn't. The plants, specifically grass, needs some work. It needs to blend into the ground more, and feel less disconnected. The tree roots still feel like…
key the root with linear rotation, key your character's start pose, and key the end pose (they should be identical); animate the character over the root's rotation. once that's all done and looking good, delete the root's key frames. the root will remain still while character will turn half way and return to start pose…
Version 1.1.7 Is Up With; * Magnifier * Minimizer Before Pick * Improved GUI design and elements * Increased Slot Size To 64 * Same appereance on Windows & Linux * Major and Minor Fixes I recommend Google Roboto font to get best fit on my application. https://github.com/google/fonts/tree/master/apache/roboto I removed the…