A polygon is any closed shape. Triangles = 3 sides. Quadrilateral = 4 sides. N-Gon = Infinite sides. Because game engines almost always use triangles, assume that number is constant.
Shield your eyes, its a sun! Still need to add more details but I got the spec n the engines, re-did the paint job and just need to add a emissive for the windows.
Can't say I've seen that one, google didn't help much. I'd take a copy of the .obj into notepad and delete all of the normals data section. (typically prefixed by vn, sometimes n)
Yeah N.4 has a nice balance to it. I'll move around the tower a bit, it might work well more on the right side of things, with the godrays then creating a neat divide in the image. Thanks!
Wippage. If anyone knows the 2d artist, lemme know so i can credit him/her n ask them for permissions to art they biz :poly122: EDIT: Original concept by Brian Matyas! (thanks lotet ^^)
It's probably because of really messy geometry with lots of n-gons (polygons with more than 4 vertices) and/or messed up UV's / smoothing groups. Post some wifeframe pics and show the UV layout.
Thomas Nicholas Courtman Courtman is apparently from Viking descendent deriving (from what research I have done) from Kortman. Thnom is just Tom, spelt Thom with the n from Nicholas.