Opened the file for my AR again and thought it was only fair to post the rifle attempt, It was fun when i started this, cause the design seems to have some nice shapes to it, but i .. fuckedup on the lowpoly and texture. It is actualy too lowpoly and should use alot more detail, specialy aiming for a piece for these…
what you are seeing is goraud shading on a very lowpoly model there are a few ways to handle it 1. use more geometry to dampen the effect 2. use a normalmap and bake normals from a highpoly into a texture 3. use hard edges 4. use custom / face weighted normals 5. a combination of the prior possibilities i assume the retro…
I want to learn as much as I can by doing stuff manually without relying on automated texturing software for the time being. So for my first character I have decided to learn the hard way, doing the texture In Photoshop please give me as much texture/material feedback and suggestions as I would like to learn as much as…
yep, but- -you dnont get a lowpoly mesh out of it only a flat tilable normal map, which is ok but this looks ace on cliffsurfaces as the lowpoly contors match the HP and the lows normals are bent so the low polys smoothing is invisible -the mesh can be sculpted after -you can add parts into it - you can take two of these…
yes he would have used separate/floating/intersecting geometry(unless he's crazy, I don't know:D). whether it's "one" model or not is irrelevant. just look at earthquake's post history cause he rants about this issue all the time :< as for making the low poly; this mesh isn't that complicated if you break it down. it's a…
No problem! As for planar changes - well if you take the time to retopo your mesh and build a nice polygonal base, you will have a lot of nice opportunities to really define strong volumes - because lowpoly meshes are just good at that. Think of lowpoly as a chance to use a strong chisel, instead of 'meltling' surfaces.…
I know this is a bit of a nonsensical question but after I heard that someone said he enjoys the highpoly over the lowpoly it made me wonder from which different sources ppl. might derive their motivation to push through days and sometimes weeks to finish a piece of work. For me it was always the finished asset in-game and…
this is why i am not a fan of working in individual steps without the next step in mind. "shortcutting" the highpoly phase without keeping making the low in mind will kick whoever follows up next in the balls. Lowpolies made without UVs and Textures in mind, the same thing. This asset would be pretty simple to model in a…
I was wondering if anyone new the best way to bake a highpoly object w/ a material that has a procedural bump map to a lowpoly? The highpoly object has a procedural looking detail, but I want to bake it from the high to low, rather than adding it to the lowpoly texture and worrying about seams. Is this possible without…
hey folkes, im new around here, my first post. Figured i should start a thread here as i plan on making this a lowpoly character. Im making this as a anatomy study as the base and then plan on taking it further by dressing him up and eventually do a lowpoly version too. Hopeing to get some tips, hints comments and crits…