I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
Ah ok. Although it sounds like rockstar is the common denominator in these situations letting the studio heads get away with it. Infact after reading this and hearing about rdr if it wasn't for the fact that at some point if in the future I might need to apply to rockstar for a job and they could google my name I'd put a…
A good way to check if your character's head is looking straight ahead is to draw a line parallel to the "ground" (your canvas) just tangent to the top of your ear. This line should touch the brow line above it. If it doesn't then your head is tilted. Based on Andrew Loomis's method of drawing heads in 3D space, he does…
RealtimeUK are expanding, and now we are on the hunt for a talented, experienced and driven Senior Pipeline TD to join the studio and be the custodian of all the pipelines and workflows in our cinematics division. This is a rewarding, highly responsible and ambitious role – plus we’re looking to hire quickly! As Pipeline…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
Here we have an initial stab at his run cycle. Goal is to make him look a bit uncomfortable with the exertion - he'd rather be reading! Realizing that his hat is obscuring a lot in the 3/4 view... I want it to blow off his head a bit, but might need to reconsider some of this to make sure he isn't just all hat. Feedback…
Did you guys read through wikis or intros/tutorials before jumping into the game? I've heard so many good things about the game that I tried to stumble my way through it last night but I haven't a clue what's going on. After getting confused I looked through the intro tutorial on the wiki linked here but even that was way…
I've been using Headus 2.06 and the R hot key would relax verts in uv mode kind of like a brush. Now I'm using 2.08 and R is used for straightening out square and rectangle shapes perfectly straight. I cant seem to find the old relax function in the user guide. Is it gone or have I just missed something?
Yeah, I need to sort out the colour schemes. The environments are place-holder so far, I've been trying to get decent results out of the lightmapping tools without much success... Mechanics-wise it's your bog-standard point and click game. Click to move, click and hold on an actor (object or character) to bring up the…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…