I noticed that if you alt-tab out to a different program while Photoshop is starting up then you will usually lose pressure sensitivity until you restart Photoshop. Just to confirm, are you saying the tablet pressure sensitivity only doesn't work in Photoshop, but does work in other applications?
OK, I'll wait for the explanation of a giant smoke fist bashing a 250lbs+ man around like it was nothing. I know Abrams went on record that there was nothing supernatural about the island - but a smoke monster that can shape shift (this confirmed via the fist) seems somewhat supernatural and not easily scientifically…
I was expecting to get an e-mail notification on my github e-mail(gmail) but they actually send confirmation to my .edu e-mail. Turns out it isn't selective at all, I got a pack the same day I applied. Time to enjoy a free year of UE4! Gotta love Epic and GitHub!
color id map assignment is in fact broken in some ways due to a bug that was confirmed by eric and teddy way back in november. I`m not sure if it applies here but in my case it forced me to move to substance designer since my assigned colors got reshuffled constantly. still waiting for a fix btw...
oXYnary: No bias whatsoever. I stated historical facts that can be confirmed. I mentioned no facts about pay discrepancies between rich and poor, just developments that were related to inflation and income not keeping pace with productivity. Perhaps your bias is showing through? My guess is that you are quite young and are…
You always come to my salvation just in time BlueFlytrap! thanks very much, I have a strong feeling the mask is inverted, but still need some expert to confirm. this piece of info is not mentioned on dota2 masks doc at all. One last question, is there any other channel in mask1 and mask2 read inverted?
Kryptonite confirmed - hooray for a shitty deus ex machina, i thought they were going to go a more interesting route for finding a weakness for Superman this time around. Shitty CG in that trailer, and lots of it. And Lex with hair is just... wut? I hope it's just a bad wig, OR that he loses his hair to kryptonite cancer.
have you confirmed that THREE.js can support blendshape animations? if it is like game engines it would require bones (aka joints) for animations. You could import the fbx to some other application that is known to support blendspace animations to verify that the data is infact in the fbx (marmoset toolbag IIRC supports…
https://youtu.be/pKmSdY56VtY?t=2m35s I've played with the Grease Pencil a few time and while it can get finnicky, it holds great potential. This short film just confirms every optimism I had for the tool overall. Man..when 2.8 will be out... [mod edit: changed shitty title to informative title]
Tons better. I'd "Conform the Normals" against a proxy mesh of the fur polygons. There's a better visual explanation here in this tutorial. Specifically look at the section where he uses a mesh to conform the normals of the hair planes to the normals of the mesh. Step 14 - Transfer Vertex Normal…