Even tho you solved your problem already, I just thought I'd add my two cents in case this helps you further down the road. Basically : ... doesn't mean anything :) The original image being 576x673 doest *not* roughly equals to 8x9.3 inches - you could bring that original JPG to a poster printing company and ask them to…
Wow well there are certainly a lot of diverse opinions about this. Thanks for all the responses guys. I think the subject is very fascinating. When I think of game art, or art done for movies too, When you consider it inside the entire product, it loses is value somewhat. If you create an incredibly detailed and well done…
@kasigawa There are a bunch of problems with that build. First off, you can't use an X99 motherboard with an i7-6700. That board type is for CPUs that use the LGA 2011-3 socket, where as the 6700K uses a LGA 1151 socket. The amount of RAM makes no sense. For 3D art that is essentially the minimum (ie. low-spec builds…
Thank you! I've never heard about Lazercut and InsetSG. I've just seen videos and it looks really cool but I think It has some cons. For example: for low poly boolean you should use meshes with a small amount of polygons and segments and for hi poly more smooth version of it. So you need to boolean twice the same part. But…
rddr: that is horrible advice, seriously goldensly: I like it. if you are going to go for the more realistic touch, I think a few small details in the texture would help alot, the dirt overlays are kinda even and uniform, there should be a reason behind each dirt buildup. there should be some clean and (almost) perfect red…
I'm actually quite curious to see how that cheating system goes. People cheat on games for different reasons, some do it because they love pissing others off, I've seen some cheaters claim that they want to get back at the devs/publishers for being so greedy (despite the fact that they paid for the game -_-), and I've seen…
Right now the scale of your tiles on the floor is off, it is making the scene feel weird. Look at the concept, there are about 4 tiles for every 1 of yours, and the scale looks more believable in the concept. they are also slightly different colors, which helps break up the floor. You could also cut some geo in and raise…
This is the correct workflow because you are experienced, it was the slides with the bar chart that could give inexperience students the impression when they create their own artwork they need this amount of composition, this amount of colour etc. For example a student might deconstruct their favorite piece of artwork into…
What have you based the tricount on this head from? Have you considered interiors for the eyes, a mouthsock, teeth and a tongue? You look like you've got maybe a normal seam on the side of the neck, can't really comment without seeing the normal map and unwrap. I'd adjust the lighting to show off the surface detail and…
Blubber is right, there are a lot of different ways to do it. You could do the vertex painting, but the amount of subdivisions you'd have to add just to get a good, clean looking shape just seems unnecessary. Vertex painting becomes resource hungry very quickly for me in max2012, and I typically only use it when I’m…