Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…
Added convex / concave separation, and its working on both normal map and vertex normals. Example with beveled edges (vertex normals): Example with a normal map input: And an example with some noise texture break-up and convex only edges:
nice sketch swiz, for the face though, you might want to change the angle of her head so it's not a direct face-on stare at the viewer. maybe nsfw example 1 maybe nsfw example 2 maybe nsfw example 3
hey! nice project you have here, looking cool! I did an overpaint below ( sorry for the messy quality :D ) I think you are on the right track, here are a few things you could consider! by reducing the contrast where two different materials meet ( for example the pant of his backpack, as it touches the fur ) you can guide…
poopipe thanks for the comment . We don't use Unreal. I am still not sure I understand it completely . How would it work in a PC game for example ? Would those huge textures need to be stored in system RAM , while loading parts to vidocard on the fly ? Isn't it going to give some micro fps drops ? Or not anymore with…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
Knowing your audience is key in every situation (commercial or social). Look how often not knowing your customer ends in disasters (just look back at Blizzard's Diablo mobile presentation - 'Don't you all have phones?!'...)... it's a very very one-sided look at it to say its evil or always ends up in abuse. And actually…
Some critiques if its help, The tiles on the wall are very uniform and the edges and corners very straight. It reads more like lines drawn into concrete rather than individual tiles or blocks, if that makes sense. That's also not helped by the grouting in between the blocks being the same colour as the blocks themselves.…
Barrartist, Hey man I'll try to give some feedback for you on the website itself. I am having a few issues viewing your site in Chrome. Although the gallery works, it seems to load images slowly. That said, I am in the US and the site looks to be hosted in Germany so you may only care about EU visitors. Personally, I find…
Well I understand that it's totally workable geo and could be used for sure and doesn't have any problems, but I am still trying to learn, for example on this peice I did stitching which I've never done, for the chamfer on the side of the metal I tried a new technique that is going to help me in the future. When I was…