made this for a short trailer: enabled me to train with the UE4/quixel workflow. There is still work to do and some placeholder content, but the biggest part of it is done.
Since you're using the metalness workflow, make sure to enable Albedo (Metalness) rather than the standard Albedo output (which is for the specular workflow).
I have resolved by disabling lightmap function of the light in the middle of the scene (i have left enabled only the light of the emissive and the light on the side).
I've messed around a bit with Vista on wired networks, but not much with wifi on them. As a possible fix, check to make sure that the network discovery is enabled.
Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…
By default Use Albedo Alpha is enabled, which uses the alpha channel from the albedo texture. Disable that, and it will use the alpla map you have loaded in the transparency slot.
I've animated a material and 2 lights. The animations are showing in the viewport but not there when exported. I've tried with and without animation showcaste option enabled. I'll send you the scene :)