Counting entries: 17 (so far) Counting last update above august: 7 (active participants) 4 votes to 1 month, i say @ayakiryu yes , 1 One month extension. Makes sense also since at least over in my area the "summer" was going on and people generally do not want to be inside all day. I saw Friday the 17th of October 11:59pm…
Congrats! I've had good and bad experiences with moving companies. Mayflower was a great move but it cost a bit more than some other. I also had them do most of the packing which they did a great job but in hind sight they don't come unpack so it took months to find everything. They labeled boxes correctly but not…
building a following isnt something usually happens quick, consistently push good content and people will follow you i am sure there are shortcuts with some social media trickery. but at the end of the day, if you want a quality audience, your audience, you need to deliver the quality content they seek. Our ~53k followers…
:thumbdown: Sad day. I like a lot of his work (not just acting). He was also on the board of the Art Institutes International. It's sad to lose such talent.
A thread like this is never complete without the classic Gollum WETA Workshop wires. :D Not great resolution, but these are by probably THE most legendary character topology modeling pioneer, Bay Raitt. This is full film/VFX topology and built for much more complex facial rigging and render-time sub-div, but definitely…
Gonna pre-face this rant by saying this just represents my opinion as an individual, as a person, homo sapiens. @NikhilR EDIT: im not gonna comment on the culture war stuff as i agree and disagree with tons of points and thats a whole other thing. Im going to just mention stuff me as a dev and as a consumer think about…
Hello, I have asked this in the "How The F*#% Do I Model This?" thread, and I haven't exactly gotten the answer I'm looking for. The part I am most stuck on is when it comes to extruding this cylinder bit right here. It confuses me because it is an infinite spiral loop, so I don't know where to make the ends stop. This is…
Took part in a 3 day game jam this week, basically a few local developers get togther and try to have a game together within the 3 day time limit. Day 1 was idea day, day 2 I had to model, unwrap, and texture this model and day 3 I rig and import the model into Unity. Obviously with only a day to make a model from scratch…
Greetings all! Pokémon Adventures Online is a game that aims to replicate the Nintendo hand held experience via a mmo environment. PAO is a 2.5d Pokemon mmo that’s uses Pokémon Unity as its base which is developed using C# / Unity. We have a team of 12 people which are comprised of 3 developers, 1 web developer, 1 project…