Yeah, textools works for 3dsmax 2015 and 2016. You could also take a look at Advanced UV Normalizer from polytools, very useful for setting texel density.
I've baked a test cube into Maya tangent space and yet it looks like that in Maya 2016 (gradients). Is Marmoset still synced with Maya or was it for some old version like 2012?
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Hey Guys, Think I will give this one a go. My goal is to finish :) As I have only got as far as modeling and UVing in the last couple challenges I took part in. This one looks really fun though, so I couldn't pass it up! Spent a couple of hours blocking out and it took a long time to get the perspective right-ish. And from…
2 possibilities: Set Color Profile of texture file to RAW (bump and normal maps need to be set to RAW as of maya 2016 or 2017) Set the bump node to Tangent Space
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I maya 2013 does the model have to be creased in the 2013 version? I bought my model into the 2013 version from 2011 and the objects still have their creases removed
UpUpStart is hiring an Art Director to manage the creation of art assets for a Mobile 3D side-scroller. We will allow applicants to work remotely, but would prefer them to be local to the Los Angeles area. This is a paid salary position, and will last 10months with a very high chance of a sequel or new IP. We are looking…