Yeah. Essentially, you just need more geometry to work with. Basically when subdivision occurs, on round/cylindrical objects, your polygons need to be evenly distributed - or at least reasonably so. When you put those two edge loops through your curved shape, your curvature is no longer evenly distributed - so it will…
[ QUOTE ] I suppose that's not a good idea either????? [/ QUOTE ] Nope. The more you do it, the more you show you're not learning the way you should be. Your feet still look like Joan of Arc. Max users early in their education find that little button labeled "meshsmooth". From that, they believe that smoothing their models…
This thread talks about why some of us do not decimate and a solution for the ones that did decimate, the pxgeek post smoothing option comment. So you'll just have to smooth the exported decimated mesh causing this issue for you and all should be fine, it not post results. The lazy and probably shouldn't be used solution…
It's just a manual retopology on top of your high poly. To get the even distribution of quads just means that in the case of Blender you just grab a bunch of polygons on your low poly retopo, smooth them, and snap them back to the surface with the face snapping. With the combination of shrinkwrap modifier, uniformity of…
Hi all, I'm trying to figure out a way to get something done quicker in photoshop: In the old versions (until 4.01, i think) the 'A' key is used as the Airbrush tool, which allows me to switch quickly between hard-edged (B)rush to smoothy Airbrush. In the later versions the smoothyness is per-brush-described rather than…
Hey I just picked this up at home and when I try to install the shelf for Maya, nothing happens. I installed Mightybake on both my C and E drive and I looked in the program files to try and find a custom maya shelf file or something that I could install manually I couldn't find anything. I have Maya 2014 and 2015 (they are…
Assuming I understand your question (I think you mean smoothing groups), have you gone through any of this thread yet: http://www.polycount.com/forum/showthread.php?t=107196 Its a huge topic with a lot of opinions and preferences. Some people use one smoothing group over the whole low poly mesh, while others will do more…
Hey, i would suggest watch Pior Oberson's video on smoothing with clay. https://vimeo.com/37885398 and downloading Renaud Galand's ui, just to get his flatten and fill brushes. (or you can make your own) (the flatten brush is also good to fill in, if you use the alt., with the principles the normal clay brush can also…