While modern engines can handle a 9k weapon, you should still work to optimize things. I'd estimate that you could probably cut it down to 6k without losing any quality. The sight has several obvious major optimizations - you have close to 100 polygons on each side of the transparent part, most of which aren't contributing…
I'll try to help here :) (sorry for my english, I'll do my best) -Your high poly doesn't looks high at all, edges are way too tight! Can you show wireframe for it? -You have also errors on the normal map. With the above point for the high poly, it's not a surprise. Therefore I can't tell if it's only a "bad" high poly…
Bitcasters Inc. in Toronto is seeking a talented young web designer to produce an interactive website for a game that is to be distributed free to kids. The website will be used by thousands of schools and hundreds of thousands of youth across the country. This is a non-profit project in partnership with the Canadian…
Multiple ways to approach this. The biggest savings is from overlapping and mirroring UVs, so you UV just one side of your escalator, then re-use the same UV for every side. http://wiki.polycount.com/wiki/Normal_Map_Modeling#Mirroring http://wiki.polycount.com/wiki/Modular_environments You can also use tiled textures, and…
You know, maybe I wasn't "playing it right" or hardcore enough, but I really never understood the amount of hate that Diablo 3 got. I really enjoyed it and still pick it up from time to time and play. I guess I am just surprised at the amount of people on different sites that are just blasting this guy. As for Warcraft 4,…
True, but then maybe they don't need the 1080p either, they could get so much more fidelity with 720p On one side this generation of hardware is said to have enough to give us great looking games, on the other side we have to squeeze resolutions down to 600p levels to then upscale it to 720, and push framerates that are…
I think a few things jump out at me immediately. Her skin texture is rather boring especially in the face which is making her look really weird. Also her legs look really funny since the thigh is about the same size as her calf, which also appears to be non existent. Also legs have an S curve to them from the side view,…
Welcome to the site, lets see if I have anything to say that can help you out. Well, I'm not sure what the first prop is meant to be. I looked at the image name and you've labelled them concrete blocks, which is good as it certainly looks like concrete. I think you need to consider it's purpose though, stacked like that…
I appreciate you taking the time to answer. This method would work if I was actually trying to define the length of the bridge with my own decision of how large to make each square. I was more asking how I would determine the size of those 1 meter squares relative to the size of the ship if that makes sense. For instance,…
Thanks MoP,well they have given me a cube in 3ds max having dimensions 35x45x80 and wanted me to stick my modeled mesh on it. Hmm you are right about the mesh only taking 1/8th of the space.So shouldn't I worry about the different checker ratio size at the front and sides of the asset? Also I would like to know that after…