I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
Thank you for sending that video. I watched it and then spent the last 2 weeks trying to learn more about composition and cinematography. I have changed the camera to a 40mm with an anamorphic lens. It's trying to replicate Panavision cameras from Blade Runner. For the textured image, I have worked on the placing of the…
Okay, I get it! Would you create this in Substance Designer, or would you model your own bricks in Maya and position? How can I easily replicate the upper part that fans out? I'm looking for examples of trim sheets to understand how they were made. Do you know any references?
Hey there, I liked your Golf cart most, it had the most individual style out of the pieces in your portfolio. It'd be really good to see more of these pieces as they are the type of pieces that allow you to show what your imagination is capable of rather than what your attention to detail is capable of replicating. Theres…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Copying medical drawings and photos will only get you so far. Gestures and poses will help you understand the dynamics of human motion and deformation. The common mistake is to open up a comprehensive anatomic encyclopedia and replicate what you see. What you end up with is a crude rendition of every single muscle bone and…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…