Just disband a collaboration with my friend . I am doing solo and giving 100% time on it . A halberd and a helmet . Which fits the medieval characteristic the best ? Comment below .
I'm in the process of deciding whether to use bone weights or blendshapes/ morphs for a game I'm making. Its for a herd of animals all with different characteristics, but they will all be made from the same base mesh, will this still use a lot of RAM? Interested to know if morphs are still worthwhile outside of facial…
With correctly implemented PBR, materials should look the same across all game engines. Game engines are always going to have their own artifacts and characteristics, but the fresnel/specular/reflections are much better in UE4.
made this for my friend at uni she has one of the most characteristic looks ive ever seen, and she pointed out i hardly ever model females. Put two and two together...
Powerlifting is a form of athletics. Wrestling is a form of athletics. Strongmen are athletes. Bodybuilders are not, and consequently have different physical characteristics. Principally, disproportioned shoulders, lats, biceps, and legs.
As Jungsik said, make his jacket more "poofy"! It had that 80s bomber jacket feel with high shoulders. That was one of the strong characteristics of Kaneda that I remember.
really loving the forms you're playing with in your armor, i like the style. the colors and characteristics in the design look like an abstraction of spawn. nice work, ChaosEidolon.
Time has many characteristics unfortunately freezing is not
one of them, but when you add architecture to the mix, then you can just grab a
sit, enjoy your meal and see the past exactly as it was in its time.
Cool gas station for sure. I'm a bit confused why there is a power pole but no power lines attached. The table and bench also don't look as old or characteristic as the rest of the props. Those are my only critiques.