If you find this img useful give it a go helped me with the tennis object if you need more explanation ask.The normal folder and Krita are important the idea is to get more details out of the maps.If somehow this is known it wasn't to me before this. Enjoy...
Hey, guys, In this article, I’m going to share a few UV’s tips and concepts that I’ve learned in the past two years that I hope can help you get ready for the VFX industry. UV’s are often considered one of the most tedious and easily ignored tasks in an asset pipeline, and I totally understand that you might hate this…
Recently I have been working on a TIE Interceptor with my own adaptions in it. I added 2 large cannons to the wings of the ship. If there is any feedback you have please feel free to drip it in the comments.
Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
Hi! Yep, I did make some changes before uploading the link so the result was slightly better. Thank you for your tips though, I will test these out! I really appreciate it :)
just experimenting with ways to create these arching parts that curve around tower and cant seem to find a good way tried mash that doesn't give great result nor live or was wondering if anyone had any tips. this is all on may btw. thanks very much :D