Hey all! I guess this is really late a start for this contest, but I just found out this week, so... Yay. I'm drawing a Zoe fanart, cos she looks fun. TBH I've been torn between two concepts for Sona fanart, one with Silent Night skin that has gorgeous red and the other with DJ Sona skin with cool futuristic lighting --…
@sprunghunt the linear values on the khronosgroup page don't line up with my calculations from sRGB to linear sRGB either (mine match painter). I'm not sure what spaces they're working in but it's not one I'm used to seeing. @Brandon.LaFrance The drop down list at the top of the color picker is the answer. if you're…
A resonant linear actuator, linear actuators extends the category to all actuators with linear movement. While resonant linear actuators and speakers share the same fundamentals it's a bit shortsighted to call it "just a speaker", since these are the best way to have compact haptic feedback.
Normal maps should always be linear (sRGB off). Gloss maps are typically linear as well but it doesn't matter so much there. If you're loading your gloss map in your target engine as linear it should be linear in Toolbag as well, and same for all other maps. Diffuse and specular are typically gamma space (sRGB on).
I rendered a shot using a linear workflow, than turned SRGB View in the VFB. I saved the img as a jpeg, and it still showed it in the windows photo viewer as it showed the img in the VFB with the SRGB View. The img I saved was in linear color space, without a viewer or a program to change the gamma, it wont show in SRGB…
Here is some scan data I put in a spreadsheet when I was writing the Marmoset PBR tutorial: https://docs.google.com/spreadsheet/ccc?key=0AlSRuM7BFhPVdGV4OXRETlYwYVVqbkp6aDNwYm1XaHc&usp=sharing#gid=0 Data is pulled from Quixel Megascans content Reflectivity in SRGB and linear space, roughness/gloss in SRGB and linear space,…
Well, I just carried on plugging away and I have managed to get the spec working correctly, looks pretty much identical to XoliulShader (my benchmark to see if things are working correctly :p ) I was multiplying and powering by the wrong things, I was trying to figure it out just form the Xoliul source, but it is a bit…
It's also good to keep in mind that even if there are overlaps, illustration art is quite different from concept art. In other words, knowing how to render shiny objects is not going to teach you anything about designing objects. Teach yourself everything you can about design principles, and practice tight lineart as…
I'm running into a problem today. I can't figure out why but I had TB2 hardlock my machine 3 times in a row. Everytime my machine crashed I had just taken my camera below my object and looked up at the sky (through the back of a single sided ground plane) and then my mouse stopped working and all response from my machine…
It looks like there might be a bug with the setKeyframe() method. When I run the following code line-by-line from the interactive console: new_grp = mset.groupObjects([mset.findObject('Main Camera')])
new_grp.setKeyframe('linear')
mset.getTimeline().setTime(2)
new_grp.position = [0,10,0]
new_grp.setKeyframe('linear') I get…