Wanted to tackle a Assault Riffle in my Hard Surface Practice aswell as to have a gun in my portfolio, my overall plan was to model each part individually. Thus in the future I can kitbash some guns (watching the Red Storm Zbrush R7 video they stated it best to make it detail now so in the future it just a matter of…
Well we have a hige amount of work done : http://mods.moddb.com/gallery/image/19567/ http://mods.moddb.com/gallery/image/19514/ http://mods.moddb.com/gallery/image/19513/ http://mods.moddb.com/gallery/image/19421/ http://mods.moddb.com/gallery/image/19102/ http://mods.moddb.com/gallery/image/18908/…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
previous piece is on hold for a while..<br> <br> slmost done with this one, thought I would post it here.. I'll make a scene with this to exercise presentation a bit, because it still is my weakest point <img alt="D" height="20"><br> <br> sadly it's a bit too low poly, especially the hair.. but I wont make the same mistake…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…