http://vimeo.com/24277104 this is pretty much the final trailer for zombie rush well havnt posted in a while but this is what me, dayle hodgson scott joyce and chris milo have been working on its pretty much finnished now :D
Hey SupRore: Just fill in all your blank areas for now. A blank canvas can be daunting. Draw linework with your dark color to define your design & get your positioning correct on the texture. Then fill in with detail/surface rendering.
Well I havnt posted much on this site so I thought I might show some of my more recent stuff off. Im just getting the hang of zbrush so go easy one me. First try learning muscles Plane sculpting And a texture work.
No specific troubles no. I havnt bought Toolbag yet and was just looking for info, im going to go buy it today and see if i can find some online classes to learn everything in toolbag. thanks so much for the reply my friend
Lemony Snicket chimes in? http://occupywriters.com/by-lemony-snicket ha! I love this 11. Historically, a story about people inside impressive buildings ignoring or even taunting people standing outside shouting at them turns out to be a story with an unhappy ending.
Hehe,yeah its me,Bjorn... :poly121: I need to do some portfoliowork aswell,and post some up ,but work hasnt allowed me to do a lot of it lately,as you can imagine yourself aswell :) ... cya next week m8..
I'd assume that the contract signed between Activision and Vevendi states that Activision cant fuck with Blizzard more or less. Besides, Vivendi owns the majority of Activision Blizzard, hence control hasnt shifted much even after the merger in terms of Vivendis studios.
Just my opinion you can ignore if you want. * I feel that it is mainly to do with the midface; the cheeks feel rather gaunt. * The transition from the nose to brow region feels too harsh. * The eyes appear to look like they are sagging a little.
wow those are some killer wallpapers. great work tully, hadnt seen em before. and that megatexture site is cool too. would make a cool section for hoffas portfolio site =) btw. its my first released game too yay
hmm we have in the past used a 512 here or there and it hasnt killed anything, it appeared to display properly too. and we sure as hell didnt have an amazing engine hehe edit: actually I'm being unfair, the engine was ok the tools sucked