Sorry about that. Here are some more details @eric It seems my solution would be to select Adaptive Subdivision Sampler rather than Adaptive DMC with a max subdiv level of 3/4. Would that be correct? Flower Setup Fish Setup
Thank you! I lengthened the fins a bit, but ultimately it can't get too wild as it is not the focus of the character. I imagine the fins wouldn't look so odd when she's in motion, swimming like a fish. Still appreciate the feedback though!
[ QUOTE ] I have actually mate. It's a good'n, but a little far out of my way. [/ QUOTE ] Yah, understandable. Dunno what the scene for pubs is like around SF; couple of good fish n chips places around here as well.
Week 2 Updates Here I resculpted the head to a concept that I found of an aggressive fish-like creature. I also started following the idea of the third-sculpt a lot closer. An aggressive insectoid like creature.
I do this in real life all the time to find isolated fishing spots. The struggle is part of the fun! I put 40 hours into "The Long Dark" so a bush-wacking/bushcraft simulator sounds good to me.
Kunkka has A LOT of stuff though. It would be boring if people just made even more items for him. Medusa isn't really related to water or fishes, but she is slithery and all that stuff, so why not! haha
I was thinking the same thing, its like something on their dinner plate kills them, so im thinking big lobster, squid, fish monster! um...... Finding Nemo :poly124::poly142: I dont know:poly122:
I added a splash of colour by adding in some fish. There's a pun in there somewhere, I'll let you try and find it, and when you do, tell me where it is. Final scene (inc. props and pedestal); 848 polys / 1,461 tris with 2x dif.
These look great! While I'd love to see a walkthrough/tutorial of how you approach the creation of these, I can definitely see a lot of people being interested in just buying the assets themselves. Not everyone has the time to fish, even if they know how ;)
great job guys ! congrats! the game looks sweet fast and action packed! the fishes are not much to my liking but hey :) the animations feel so fluid and with great character! the latest touch on the potatoman is awesome! everything looks really pro! good job!