The textures could use some work in unifying the piece, right now the models texturing seems a bit off with varying levels of clean/unclean. The wood on the barrel for instance, is very bright compared to the other materials. The white jugs also stick out due to their clean surface. I'm unsure of whether the props are…
Hey, I hope you don't mind, I did a quick paint-over of what I think would improve your texture (especially the face)... I understand you wanting a battle-worn and grimey look, but I think the main problem is you're using very desaturated highlights for everything, almost white in places, which doesn't really happen in…
New release: https://github.com/Vinc3r/Polycount/releases/latest/ - New: addon have now Preferences - Some stats (Verts, Tris or Area) can be disabled - Large numbers can be trimed - New: fast options - Ability to select nGons objects - Documentation moved from Readme to Wiki (yeah I know, still not automatic refresh ;) )
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…
Thanks Paul you were right, I guess I got too carried away trying to fake the SSS stuff and turned him into a lobster. PHArt - Thanks, a walk cycle of that pose would be one of the strangest things I have ever seen haha. -- UPDATE -- I have been tweaking the textures and shaders. I am practically finished on this guy now…
Howdy, I like the direction your going in right now, but their if a few things that I noticed that you might be able to improve on! First off, I wanted to ask what type of story your telling with this art. If a picture is worth a thousand words then what will your screenshots tell me when you finish this project. The rocks…