Hi Polycounters! "Zoom on Mouse Cursor Region" -I think Photoshop does this by default, is there a way to enable it in Max? I've been searching Google etc but haven't found anything so far... (would be useful to have as it would mean not having to constantly switch to Pan etc). Thanks!
Yeah samples set to 1x will do it. Disable all other maps and bake the matid, and then re-enable and disable matid, and set the sampling to the level you want for the rest.
look forward to seeing the Tiger revamp,since you are a proper hard surface modeller :) the good thing with uv mapping the bevels is that blender does a reasonable job of it and IMHO Eevee does a great job with car/shiny shaders . There are plenty of procedural approaches for the camo pattern , using 'object 'rather than…
Is there any way to set it up so textures applied to an object in zbrush are automatically flipped on the Y axis when the obj is exported with txr enabled?
They're called fireflies Is the Firefly filter enabled? Unfortunately iRay does this with some materials based on their roughness. Try changing it a little and see if it helps.
Triangulate in Max before export. Add "turn to poly" modifier, enable limit, and adjust it to 3, and collapse. Then it will get exported with the triangulation from Max.