I remembered about an article where a team reused the daylight assets under specific blending and other in-engine effects to make night time levels: http://joostdevblog.blogspot.nl/2014/11/using-2d-daylight-assets-to-create.html
Im not sure Im following. How is this different from tool presets? Also, I saw a message about Flash at the start of the video - did you know that flash is no longer supported? (Photoshop CC 2014 summer edition)
A naga weapon for the spring 2014 update! Was rushed out in a day...I wish I could have spent more time on it. Let me know what you guy's think, feel free to comment on steam as well! http://steamcommunity.com/sharedfiles/filedetails/?id=218771901
Let's hope they at least use these advanced lightsaber techniques http://www.strangebeaver.com/2014/07/alternative-lightsaber-techniques/ and the haters...I think it has been established you don't like the lightsaber... you keep beating a dead Gungan.
Hi i'm getting this Error: Error: line 1: RuntimeError: file D: \Maya\Maya2014\Python\lib\site-packages\pymel\internal\pmcmds.py line 134: Could not load or find icon "NS_absRelToggle.bmp". # Version is Maya 2014.
Windows 8 64bit Photoshop CC 2014 Quixel Suite 1.8 3ds Max 2015 I also reinstalled Quixel Suite, but this dont helped as well. its soooo confusing. i really dont know whats the probem...
That sounds interesting! I got perfect results by forcing a cage and using handplane. Also, downgrading back to 3ds max 2012. 2013 and 2014 both display whack normals in the viewport even when using the xoliul shader. Respect:)
If there are any awesome news in that letter, then they're really well hidden. What are they? That they'll continue developing Cryengine? That they'll still be here in 2015? That 2014 was just great (at least for CryEngine)? That they're merging some team with some other team?
If I understand you correctly, you're trying to tile a texture inside a layered material from the main material. You could do that like this http://fc06.deviantart.net/fs71/f/2014/115/f/6/untitled_1_by_skate54-d7fvuyn.png
A nice Blender add-on to cycle through different viewport shadings: http://blenderaddonlist.blogspot.fi/2014/08/addon-opengl-lights.html That white matcap just doesn't show the true beauty of your HP mesh. Great modeling work though. ;)