And Since there are so many Maya Users in this thread, I found this script on the forums the other day. Forgot who made it, but I give him props. It automatically hardens UV border edges, and softens the rest. string $objList[] = `ls -sl -o`; string $uvBorder[]; string $edgeUVs[]; string $finalBorder[]; for ($subObj in…
I would try these 2 things, not sure if they will help: 1) Under performance change your tile size to 256/256 - usually this is the fastest setting for GPU rendering. Don't know if you had a specific reason for having 240/180. 2) Try Denoising off Otherwise if you are comfortable providing the file, I am happy to take a…
Stromberg90: Sure, its actually a pretty simple setup. In Zbrush, I used the "SilverFoilBright" matcap material, and changed the color to be a very slight yellow/green. I didn't save the exact color but R:124 G:127 B:113 looks to be very close. Then I just used Best Preview Render and exported out the different passes:…
The gif is really fast, its about 180 frames and i rendered it out to skip 3 frames for sake of file sizes. And then I must repeat what i learn here to another set of Aura FX's. I think I understand what you are saying.. hmm.. I will give the rigging it to a bone a test soon.. in the meantime, if i were to just have the…
So, WIP', WIP's, WIP's: I have done another asset for my small enviro: it's not a PRO, but I almost like the final look of that. I made this several times because I had some problems with viewport and models. But finally it's done. Maybe I'll do a small correct for the tree canopy. And it's very lot's of tris: 5 138 on one…
What do you need to know? [In short] if you place a camera actor, and press that eye icon that locks the selected actor to the perspecive view, then transition from location to location snapping keyframes in matinee, you can get pretty good results. If it moves too fast, ctrl + drag the key frames further apart. You can…
@artquest Wow, this changes my pipeline for 180 :) Thank you so much for this breakdown it is very helpful. However, I know that film industry doesn't require from you to do textures, but still I want to learn using Mari and push myself out of the limits. Anyway, since uv mapping is most important I might have few…
@cw: Thanks for the offer! Please use the following link to download the file from my website: http://www.mentallic.com/download/World_Tile_Flip_Work6.max The goal is to have the WAVE object move across the world map tiles. The WAVE object moves exactly one tile's width each frame. For each frame the script checks the…
@Computron: They're not outdated. Some things are slightly different but the core hasn't really changed. Modo builds on its self. There isn't any huge revamps that make tutorials obsolete. It may feel a little weird if the UI looks a bit different but if you have any questions the inline help system within modo is super…
Talk about bringing back from the dead. But I am curious to the off topic swerve made. With cheating. Did they just want them for the sex? I mean did they still like you better? Like if you had done a 180 and said "Sure babe, lets invite x over next time and he gets the rear, while I get front". :D I mean if she was…