I am hoping to find time after work to make a throne room. My theme is beige early home computers and I am going to be exploring all the new graphical features in Unity 5. I am also planning to build the environment for VR experiences and I will be documenting what effect that has on asset production. I will be using:…
Thanks for the awesome feedback, I see what you mean with the focal point. Before the train was there, that there was no focal point so I have added the train track to add some sort of perspective lines to fix that problem. I will check out the Showdown VR demo to try to get to a better point. Thanks for that as before…
I´m calling this done for now. I want to thank all of you who followed this thread and gave awesome and important feedback! I have a huge list of stuff that I will add there in the future but for now I just simply don´t have time because every second is going to Planetrism VR project. Here are some latest shots:
@kmacneil91 I appreciate your input but I think you may have only been looking at the first page. I finished this project up in October of last year and am making some small changes and trying to make it VR compatible at this point. You do leave some solid tips though and it's stuff I will keep in mind for future projects.
Hello, im 3d artist generalist. (mostly like character design, clothing and architecture) VR/AR. My works here https://daefractus.artstation.com/ And im WW2 Reenactor (US) I can imagine how ww2 props looks, because im use ww2 gears in real live. Architectural education. Contact me here or with mail daefractus@mail.ru
Looking for an artist to help create a skybox for a Unity3D VR application. We created a bar that needs to be centered in a cyberpunk/vapor-wave highrise city. Our predominant color scheme is blue, purple, pink, and red (Neon) during the night time. Please email me at ventures@invisnia.com to get in touch and we can go…
Los Angeles-based VR Startup is seeking a texture artist with at least 3 years' experience at an animation or game studio. Must be highly proficient in Photoshop; preferred candidate is skilled in ZBrush as well. Must be conversant in Maya. Salaried position commensurate with experience. Please send a resume and links to…
Los Angeles-based VR Startup is seeking a modeler with at least 3 years' experience at an animation or game studio. Must be highly skilled in Maya and/or 3DSMax, C4D. Work will be used in Virtual Reality. Salaried position commensurate with experience. Please send a resume and links to work samples to thefutureofvr [at]…
Hello there! I have recently begun working on a crocodile for an upcoming VR experience. It is in the early stages, but I still want to get as much critique as I can. Please tell me what you think! I look forward to sharing more of my progress with you. This is my first time posting on Polycount, so I'm excited to having…
Yes. Pre-computed GI uses resolution too. You can preview the checker in the Scene view. See if the checkers are too large for your meshes. BTW pre-computed GI is all kinds of screwed up in Unity. You're in for a world of hurt. http://polycount.com/discussion/177837/real-time-gi-problems-in-architectural-vr…