I do this in Max all the time, I select two edges and hit bridge, no problem. However, in Maya it's giving me this error and I'm not sure what I'm doing wrong.
Ok, im trying to find the topology/adaptive skin/rigging menus in Zbrush 3.1 Im finding a ton of documentation on it but it doesnt seem to exist in my app. Am i completely retarded that i cant find it or is it some kind of plugin or what?
@d1ver Hey, thanks for that. In my game the player actually dives into the pool and that's where the main part of the game will take place. Wouldn't the pool be considered the focal point in this context?
I've seen Tool, Primus, and Meshuggah (opening for Tool). I would recommend seeing Tool if you like their music; they sound AMAZING live. The atmosphere of both Tool concerts I've been to were pretty cool, you'll meet all sorts of interesting people. I was actually surprised how diverse Tool fans are. And I definitely…
I have this ch ampfered box and I want the outer edges to form a perfect rectangle, is there a button in 3ds max that will do this, or do I have to manually do this?
Any of you have any experience with RAD's Granny Animation system; the 3DMAX exporter in particular? I have having some trouble exporting models with multiple material IDs. Any help would be appreciated.