Alright, so this works properly. I've taken a look at your model and adjusted the UVs a bit. Here's before: After: You've got duplicate faces on the model that need vertices welded, just as a QC check. It looks like your issue stems from simply not having enough geometry to support the silhouette of the shape. This is with…
Yeah I will elaborate: Their are actually many different methods for building your levels from art assets. The first of course being the method Adam used which is importing a whole area done in max right into the engine. However you can also do tile sets where you have many parts in one file that you can hide on and off to…
Yeah, all these texture tricks can look pretty shabby if you go overboard, make 'em subtle. Here's a shot of it overboard, i adjusted some values so you could really see it in effect and i increased the normal tiling so you could see it more: It's a fairly complicated material but i tried to make the setup as visible as i…
Ty Sntinel. I don't know your level so I'm going to make an average explanation. To do the low poly version of your model you basically have to rebuild the entire model from scratch following the form of your high poly model but this time using a lot less polygons, this process is called "retopology". A lot of programs…
I have been stuck for the last few days. I just don´t think that this is going to be interesting enough so I started to think the back story. I like sci-fi and that´s why I want to add a little twist here. The story goes like this: In near future the Earth almost vanished due to the high human population and waste. This…
CAT is a neat idea that was pretty stable and useful before autodesk brought it in house, it's been a buggy pile ever since, their attempts to fix it normally end up breaking it more. Case in point the rig re-size tools, broken foot placement and more random crashes than I care to ever deal with. It's more open to…
Great follow up. Thanks for sharing. I hope the knowledge and insight gained was worth the time spent watching it. I'm glad for this. To comment on one small section of the video, I'm glad there is mention of the US's involvement in Iran in the 1950s. In many 9/11 related discussions here, I've mentioned the history of…
36 megs and counting :P If anyone can do it without bloat Blender can. And the separation into different apps does happen to some degree, Roadkill for example. Also, there are currently 40 separate branches of Blender with a dozen of those being actively developed. One branch works to change Blender into a modern NURBS…
I think the respones here are really sound. Break down this structure into a few high quality pieces that it's composed of and rebuild it in your game editor. I think the studios suggesting highpoly is a waste of time are only buying themselves cheap time to produce assets faster but the end result will never look as good…
I think most of the crits are spot on. I did download your demo reel right away, and found it more difficult to navigate the site. Now... you're not going to like this much at all... but a lot of the extra fancy fluff in your demo reel is just that.. fluff... now, some of it shows your ability to give some punch to UI…