this has happened to me a couple times this week (and just right now), you on sp4 as well?... that is a cazy bug. if anyone can scrape a fatal error text that would be great. i haven't ran that dr watson in a while, i wonder if that would catch the error. it hasen't happened for me at home, but ill try and replicate it.…
It seems mysterious until you think about the more technical/mathematical side to 3d art. I image some people, especially hard-surface modelers or people interested in replicating real-world objects, enjoy finding how things are put together and accuracy. Of course that's just my opinion so take it with a grain of salt.
Current face and hair. Planning to replicate the effect of wind so the hair will be getting a lot more movement during that phase via posing and adding loose strands, don't worry if it looks too straight for now. Also this marks the second month I've been working on this, kinda wish I had more spare time.
I think for something that has any significant portion of folds, its worth it...you just can't replicate that level of realism in a short amount of time sculpting from scratch. I prob won't use MD for skintight stuff or accessories like pouches but for larger garments, I absolutely will start using it more and more.
Nah, not working in UE, trying to replicate the process in our engine. We currently have the shitty type of light beams that have hard edges etc. So I'm trying to correlate what UE calls something to what our engine does, and the tiny text for each box in the material set up doesn't help me.
Outstanding animax, thats just what i was looking for......the paint feature in max makes the shaderFX solution work, and I can replicate the shader perfectly this way.......lovely stuff Ye I am doing exactly the same as you......3 tiled dirt\crack textures on UV1, mask on uv2. Thanks very much!
thanks guys. I used Peris suggestion and it worked out. Vig, if you have some time, can you explain more about your method? I couldn't seem to replicate it on my end, I don't fully understand how you used symmetry to create the bend. if it's not too much trouble, of course :)
Thanks Wllasaurus, the time slider works alright. But the script thing is beyond me and I do not know how to replicate that at work for the real rig. But no worries, I think I found out the interactive way which works in the view port. 2 words IK. I use bone and IK to replace the lookat constraint.
And you're sure its not just the hardware display? It's definitely rendering like that too? Just to be clear here, when you say 'distortion' you're referring to the pixellation right? Or is there another issue I'm missing? I just replicated exactly what you have. Seems to work to me. Try it here:…
For this contest I'm going to model this exquisite hand plane in Maya, bake it in Handplane and texture it in Substance Painter. These are the final renders from Marmoset Toolbag 3. I tried to replicate the look of the manufacturer's promotional images. This is the additional image showing the wireframe: This is the…