Thanks for the answers. At least I know I'm not going crazy. Veezen, I did get some luck with changing that ID file but it was buggy. I also had issues with colour ID layers going under eachother. If I had a red bar on one layer with a green bar crossing over it the properties of the red Id in DDO would bleed into the…
hey @RagingMunkey18 , super cute character you have there! I really enjoy the design to me the materials look like what they are, maybe the ears could use a more furry look For colors: https://www.youtube.com/watch?v=4LhcNbFMkTw 10 min video from marco bucci, super clear and helpful Like maeve mentionned, maybe add a patch…
Realistically the only glass that should be tinted orange is the front lens of the Aimpoint. The magnifier glass should be clear both sides. The rear Aimpoint glass should be clear too, but when you look through the Aimpoint, it should have a slight blue tint to it. I did some testing and got a good result by making the…
Bill Gates visits Deptford Green school in New Cross. "When Keely Wilson, an English teacher at Deptford Green school on Amersham Vale, applied to charity Speakers for Schools for an inspirational speaker, she never imagined they would get the Microsoft mogul. But on January 25 the billionaire dropped by on his way to a…
its cuz its too dark a shade of green i think. imo, the technique used to make lightsabers works nice: 2 layers - layer 1 [on top] : white, gaussian blurred, gaussian blurred again - layer 2 [bottom] : colour layer [green in this case] gaussian blurred once i still agree that the blue looks nicer. its overused cuz it looks…
I was able to figure it out, The issues that has caused all the problems was from combining objects with differnt UVs. Select the object > In The Properties menu on the right (Up-side-down green triangle) > UV Maps drop down > Change UV name to the one used by the other objects (MUST BE EXACT - Can delete hidden UVs as…
Loving that table man! I don't know if it's the cubemap or your texture, but your stone is looking pretty green overall. It looks like that in the original environment, but I think leaving the green to a moss blend would be better. The one stone with the corner broken stands out a lot in the tile too. If you're looking for…
This is looking really great. High poly looks superb and the details transferred well in the bake. I have a couple crits though. First, I feel like some of the larger bolts should have been modeled in. The normal map looks off with them baked in. Second, The green pain could use some color variety. Maybe some rust or dirt…
Good Lord I am so dumb! I went back into Marmoset Toolbag and looked through the renders again. You guys were right, my green channels were indeed inverted. I was viewing them previously in 3ds Max where my green channels would be adjusted accordingly, but the same setting isn't in Marmoset Engine. I have re-rendered…
Oh, I totally agree :) Issue is that it's supposed to be a very specific variant (the Australian Built MK.21) for my Uni Project. Anyway, I'm keeping at green for the project, But just knocked up some textures based on the D-Day colour scheme: Also, Heres some screens of my final (final as in I have to do another plane…