EDIT: List comprehensions to reduce amount of rows. I.e. a bit prettier ^^ ---------------------------------------------------------------------------------------------------------- I couldn't resist :smile: Only works with world space axises. Not sure if this is useful to you or not. import maya.cmds as cmds def…
I think the essence of polycount, and how we want to keep the site set up is to focus on the community aspect. Sure, there are many sites where you can go to, and view images sorted by all sort of different stuff if thats all you want, but for us that has never been the goal. The sort of community we want to try to provide…
The inner side of her eye socket is a bit on the shallow side. Getting the shapes of the lids better defined is going to help get your likeness a lot more easily. Looks like the orbits needed to be popped out a bit too. It'd be worth grabbing a reference where her bangs aren't hiding her forehead shape. Tip of the nose has…
It looks like we had the same idea at the same time. I like the Everquest II Assets and Thexian Wagon. Is there a way to show texture flats in the 3d viewer? When I was looking through some of your pages I think I only saw textures on the Low-Poly Lava Monsters. You have some older models "Bloody Marie" and Cyber Elf.…
rah! fucking cool! i have to agree that i like the concepts much better than the models, although it may have something to do with the lighting setups, and or presentation of the models. that elf chick is badassssssssssssss, and i love the fat guy drawing... ah! some renderin skillz on that dude. the bottom chick is by far…
Quick look after learning couple months back about krita:(free / afaik) https://www.youtube.com/watch?v=vK1-hiAqs8c things have changed a bit since then and it has separate "filter options within the layer options", to single out R,G,B atm not at the pc with krita on it but yeah you'll get what i mean and video shows you…
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
I posted some characters from a game I'm working on called HERO, atleast its named that so far, I havent worked on this for that long so might change the name not sure yet. The game is going to be a sort of wave based beat em up game, with different levels and enemies, the game is going to be very focused on different…
We figured it was high time the site got a new banner to add to the rotation of awesome artwork up there. Since the balance seems somewhat tipped towards environment work at the moment, FirstKeeper has timed her latest artwork perfectly, with a lovely stylish rendition of Blizzard's "Sylvanas Windrunner" character from…
I seriously doubt that you'll be any better after a year if you work 18 hours a day vs. if you had only worked 12 or even 10. I would credit the success of FZD students to the quality of the curriculum/instruction/feedback and self selection bias, with little if any weight to the aggressive work schedule. But really if…