Thanks! This is my first time using lightmaps so that explains the seams issue. I hadn't even saved out a light map yet with my mesh. I should try this when I get the time. I was instancing my arch wall and the texture seams would be everywhere! I thought it was something to do with texturing or something more complicated…
A small thing regarding the bullet holes/decals; a lot of them look like they're using the same basic decal. They have two-three small, slightly fuzzy lines coming out on one side and I see them all over the place. They don't look unique enough to me, not sure if that's because they use a certain element that gets rotated…
Hi thank you, at the Assaultship it is pretty much only one big map for the hull + the decalmap. It is not optimized for an engine and i didn´t tried to built any shaders. I made only what i can use with sketchfab and as far as i know it doesn´t support another UV Channel. I know the suit is a bit a type of clichee, don´t…
Having the textures look less obviously tiling isn't something you fix in UDK. You just need to be smarter about painting/tiling the texture. You need to find a balance between consistency throughout the entire texture and unique details. If it's too consistent it's boring and flat but if it has too many unique details…
references are very correct , since that konig Tiger was my reference in my OKW skinpack as well in my tunic german skinpack , I must say that you make a good aproach. In my hamble oppinion where is some historical error, in the dots, the factory ambuse cammo used green and brown dots in yellow , green and yellow dots is…
Hey k21n. Cool looking door. I really like the art deco look to it. About your garage scene, I think it's looking pretty good so far. I've got a couple of comments. I agree with James about the door and trim piece for the walls. The walls look really flat right now. Some sort of trim at the bottom or top would make it look…
thank you and all the others too :) @thesplash: the tile system was based on one simpe 256x256x256 block, with that we created basic shapes for blocking the gameplay, after that i started creating the more detailed tiles, we worked in 3 packages, one with the boxy blocks, one with the gfx blocks and one thats beeing used…
right. i totally forgot about the disney deal. then again someone who is crazy enough to bastardize his own work after decades and thinking he's doing the right thing... gah star wars is such a mess. the only works that really added anything to the star wars universe for me were kotor i and ii because they're really…
isn't zooming by pen is self adjusting by the distance to an object or something, I have never had any issues with it Actually always loved it over mouse stepped zoom. Typical Ctrl+Alt+ pen middle button always worked just fine for me. I don't use MAx much anymore but recall once you release middle pen and then try to zoom…
For some reason all game companies I ever worked for never cared too much for making something simple and easy, and as much automatic as possible to do all that game mechanics stuff. I recall writing and editing long special scripts and then wasting hours trying to figure out what went wrong, dealing with super crashy and…