Hi! New project I decided to start. I am going to be working concept-> game ready model on a piece for my personal portfolio. My idea is to design a semi-realistic set of ceremonial-style armor for a female warlord. This means no boob armor, no giant spikes, no visible skin. I am primarily drawing from Edo period Japan,…
What Tully says. Also a hint for armor. When making something like a 40K space marine, dont try to sculpt it like an organic thing. It could work for certain kind of body-fitting armor, but not so much in that case. Instead, try to see the primitives that the design is made of. Build them separately (like these shoulder…
The sculpting and modeling of the body and armor are great. The little add-ins, props, etc. really bring him to life and your low poly bake is excellent! Keep working the texture but it is looking nice thus far. Some suggestions.... just MPO: I love the Wolverine claw marks, but I don't like them on his cybernetic arm.…
here's an update: little by little I finally finished the guard's armor (which in the video had regular clothes but was barely noticeable). all of these armor parts are modular and are actually different items in-game that can be equipped and unequipped (if you manage to kill a guard and loot him!) here's a screengrab…
Hey Dustin, thanks for the crit! Would your opinion about the chest armor change if I was to say that this character isn't supposed to seem super serious? I wanted to make him seem a bit dopey/slow and maybe a little gross with body hair. He already has his nipples peeking out under the armor so I'm not sure if that's also…