My current method is: 1. Create unique "blockout" cubes for each unique mesh in the scene. - At this stage be mindful of where you place the pivot for each cube. - If you are using UDK this is where you export your "blockout" cubes to UDK with proper names and set up your package. 2. Instance the different cubes to…
Hey everyone! So it has been a couple months since our last update, but rest assured we have been continuing to work on our Star Wars Mos Eisley UE4 environment. WE have got quite a bit of new stuff in since the last update, lots of textures on props and buildings / some new props scattered throughout the city / some…
Huh, haven't updated this in a WHILE. I only published one project last year so it seems time to share it again. I spent some time playing about with Unreal's hair strand physics and will continue playing with it this year. https://www.artstation.com/artwork/Nyl3QJ
Hey Julien, I have some experience with Designer/Painter pipeline. I'll preface this with I am a Material/Environment Artist. I've done a lot of research on the topic and I've described to one of our Tech Artists what I'd like to see in the pipeline and he has implemented the more technical side of things. So I wouldn't be…
I recall solving a similar problem in another game engine by storing the position of the moving object in the beginning of the tick, then performing movement of everything, then tracing from its original position to its moved position in the late tick before next frame, and adjusting its position/processing collision…
Hi guys! Just coming in with an update - The subscription plans have been updated accordingly to your feedback. -removed humor -updated prices -introduced download limits -removed blog/news columns from home page (for now) -Added link to the category browser on home page (Get access to hundreds of textures!) -Updated…
Hello everyone! I know it's been a while since we've last posted, so from now on we are just going to call them updates rather than weekly updates. So for this update we wanted to finally show off some gameplay from Strawhart! You can find a longer video of more gameplay on https://www.indiedb.com/games/strawhart I will…
Pro users can set up group policies to disable/schedule automatic restarts, and delay windows updates for fairly extended periods of time, and you can disable the Windows Update service through your services management - but there's a "medic" service that restarts this and kinda dicks you over from time to time. Some time…
Update on the project. I did some testing with the tool in Unreal Engine 4. All the small props that are added, are working in game engine. But some of them need to be tweaked to have a better position. Further I'm updating the models and adding quickly a texture on it. Next is updating all the models and give them a…
Minor update on the fins and shells furballs. It's likely the last one before I wrap up the hair cards system because I'm getting way too sidetracked. They're so fun! I really like the look of the fur, it's so fluffy I want to pet it. I managed to further improve their look, but they still have the obvious fins and shells…