LOL, 3ds max 2011 is also the last version I have ever used, the one just before they came out with that revamped viewport that at the time was just a bug fest nobody wanted to touch. As a freelancer I usually stop updating software when I consider a tool a solved problem as in - I do not care for new features and would…
Thanks a lot, you've been really kind! :D That's the kind of help i really need. :poly136: You are right on everything, apart on the talent thing XD i don't think i've some talent but knowing that i always try to learn and improve a little every day! :poly136: But thanks as well for your kindness! You found the site a bit…
The basics of furniture and fabric aren't all that different from any other model. Joe Harford's "Tracker Knife" series is the best I've seen. (No wood, but there is fabric.) He starts texturing around part 3 but the whole series is worth a look, even if you're advanced. [ame="…
Hey everyone! Mass Effect Beyond the Relays is a total conversion mod for the game Stellaris. We're currently looking to add some artists to our team, specifically we are in need of the following: - A character artist to help design new animated 2D portraits of the various species from Mass Effect - A texture artist,…
okay - so I got it to build HLODs, this is as much a post for future me as it is for anyone else This is a level with two separate 4032x4032 landscapes placed side by side (indie gaea has an export size limit) , the build took around 45 minutes on a 5950x with 64gb, a 3080 and it was all running off fast PCIE4 nvme disks -…
This kind on "unique" building can still be made with modular parts. I see a lot of repetition there. Don't forget, you can still mix in unique elements into modular sets, and even make large unique pieces that snap to smaller ones. A lot of power there! So apparently you've already built your models, but unfortunately you…
Thanks for the comments guys, I should have some progress updates on the demon lord pretty soon. However, in addition to the demon I've been working on another character based off Konstantin Maystrenko's concept. This was originally was going to be part of the first monthly newb character challenge, but there were some…
I have found that making a blockout using only polygons that allow you to smooth is the best starting off point. This way you aren't rebuilding everything as your start to add support edges. Don't combine meshes when you don't need to as everyone has stated. There are alot of types of polygons that smooth well. You can…
How was the rig created? That will dictate how you go about the transfer. Do you have animation on the old rig that you want to transfer to the new one? Walk and Run cycles ect... I personally like using Advance Skeleton It can make bipeds and quadupeds, really just about anything you would want to make. In AS it's easy to…
Hey gents, Thanks for the replies for far... almighty_gir: Thanks! Pixel Goat: It's funny you guys should comment about the suit looking flat... that's cause I'm just painted flat colour there. You found me out! Planning on doing multiple zbrush render passes and comp'ing it together. Might even drop the canvas and paint…