Hey TheKlu, Great work with the realistic hand, the detail of the paws and skins creases is accurate. If I were to suggest one thing I would just say that the thumbs shape and contour does not look natural / realistic. From what I can see some of the nails are larger then others also. I love the Render! the lighting is…
Incredible work! How did you handle the low resolution shadows, are they painted in? The critique that I can give is that the lighting is very realistic in the sense of tone and color. Since the environment isn't supposed to be realistic, I would love to see a render with a more orange / red tone. It would be cool to see…
Sweet! So you're doing the lady concept huh? Can't wait to see what you do with it. I would stick with the proportions in the concept rather than go with super realistic proportions. And I think you should go with realistically textured maps as well. They're allowing normal and spec maps so I would use them to their…
https://www.artbyanthony.com/ I recently culled my portfolio and added what I had. I'm already working more, but I think I need more direction. So a few specific questions: * How much and what entries are actually good enough to help me find at entry to mid level work? * Do any of the pieces need more breakdowns shown? *…
got some time for ref searching; you'll need a few variants of each object and surface the main reference contains - the main ref can't really be trusted to give you enough details and answers (what does the wear&tear on the wood floor look like? How many meaningfully different vials, jars and flasks with different labels…
I've started working on low poly but I don't have any idea what polycount I should target.I want to be a detailed,realistic model,but same time to be game ready.First I was thinking of about 200k tris,but I did the wheels and only them has ~ 170k so I guess I have to aim higher,question is how high?If anyone can give me…
Hey guys, I'm new here and I've been working on my first ever model of a 3D face in 3DS Max. I was just wondering if you guys have got any tips/pointers to give me some help making it look better? I tried to go for a cloudy with a chance of meatballs kinda style but it ended up being more realistic and creepy.. I'll…
Hi guys, I'm having major problem with coming up realistic hair tips in alpha channel. Usually what I do is use lasso tool and feather it and let paint white color into the alpha channel, however it doesn't look good at all, the tips of the hair looks really fake and plastic, does anyone have any good tips on how to create…
The most of asset are made by me, I use megascan only for having some realy realistic scanned texture, the only asset scanned are the rocks. I know that using megascan is not very well seen but it allows to have a very realistic scanned texture which is really useful. But as I said I use megascan only to have high quality…