One thing to do would be make sure your tangent space is locked down throughout. So make sure you're using the same tangent space when you bake the LOD0 normal map, make sure your LOD0 source mesh is set to that tangent space, and make sure the LOD1 target has the same tangent space as well. If there is any sort of tangent…
In response to a thread posted last month I release a script for 3DSMax that lets users flatten selection with more control then Make Planar or scale-to-zero allows, and just now I finally got around to making a video about it. Let me know what you think :) https://www.youtube.com/watch?v=QeTOYf3GKu8 Here's the thread that…
@bitinn : EQs example above is precisely why Toolbag is imho by far the best baking solution out there - It's actually made by actual users who know about this sort of issues first-hand. This + the fact that it allows for direct manipulation of objects in the scene at any time makes it a no-brainer in my opinion. It's…
Thank you Mark for replying! <3 So, you mean straighten the UVs in UV/Image Editor? What do you mean by making my "details chunkier and more rounded"? I mean I kind of understand what you mean, but an image example would help a lot. Only if you don't mind of course. o:) Maybe I am misunderstanding you but I don't have a…
I recently found a tutorial for making a turntable in UDK, but things are different in Unreal 4. I have the meshes, but setting keyframes and rotating the objects does not animate them. I need to make a turntable tonight. Does anyone know how to? How do you do it? thx.
been sculpting for a while, and I keep seeing comments about folds not making sense for pants and shirts, can anyone explain/elaborate further? I will use something I did as an example, so people can point out which folds/creases make sense or not
Not a long time ago i was working on project where i needed a lot of simple, but not standart alpha stamps. So i was making them in Photoshop and it was not so good expirience. Constantly bouncing between two softwares if i need to make slight adjustments. Create alpha in PS. Save. Re-import. Apply. Realize that i need…
Hey all, Please don't view this as another thread of a student moaning about how difficult life is. (I went through that stage a couple of months ago lol) It is more of a discussion on job searching and the best ways of making contacts. I have read countless articles about how to "break into the games industry" and I have…
Hey guys, so I've recently started using 3ds max a bit more because I'd like to be able to make some props for a level I'm doing in UDK. I have no experience at this and there is a lot of stuff I don't know how to do, so I hope you'll be able to give me advice and show me the way. Something is not really clear in my mind…
Hey guys Gotta question.I currently learning maya but i also interested in photoshop.I am learning from DT so i can Learn photoshop there too but when i go through their courses of making different stuffs in Photoshop the tutor draws like He is doing it in a real pencil and i think he uses a tablet.so if i want to make my…