Yeah more like 99% of the advantage. =P Correct, there was also a Battlefield(BF:Vietnam?) game that used OS maps exclusively for character meshes.... Just throwing that out there before someone pops in and says "oh but you can't use it for soft deformation". You can animate object space maps just as well as you can…
I've been using Modo for quite a while now, and aside from a few of what I consider minor issues I really enjoy using it to create game art. Exporters: I've gotting static objects into Unreal without any problems with the ase exporter found on this page. There is a Collada exporter currently being developed and improved.…
Welcome to the boards. I like Vash as well, it was an interesting series. On the art site of things, you may consider the following: 1) http://wiki.polycount.net/ 2) http://forums.cgsociety.org/showthread.php?t=373024 3) While anime is enjoyable and a nice art style, consider branching out into other styles ( often…
Well, going via a naive approach using VRAM alone: PS3 = 256Mb PS4 = 8Gb, shared. Let's give this a 3:1 GPU-CPU split, so 6Gb. 6144Mb/256Mb = 24x bigger. Bearing in mind that each double in texture size quadruples the memory overhead, that leaves you with an average of two doubles of texture size, leaving 1/3 of the…
WOW! Seriously just wow! Rakan is one of my favorite Champs in League and you make it sooooo hard to decide for which one I mean they all just look soooooooooooo amazing!!!!! If I had to choose I still could not take only 1. I think number 1-3 are the best (blue, yellow & orange) tho I think number 3 would look better with…
Kinda used already for directionnal lightmaps, where light intensity from 3 directions is stored in one RGB map, while the pure color (which requires less resolution), is stored in one little map or vertex color. But i guess it could be done for a diffuse map too. The process would be 1 big RGB luminosity texture + 3…
Update!macroScript ScaleTocategory:"_Modification"tooltip:"Scale To"buttontext:"Scale To"( local xlength local ylength local zlength local target local ratio try (destroydialog STrollout) catch() rollout STrollout "Scale To" ( local oldPanel = getCommandPanelTaskMode() group "Reference Axis" ( radiobuttons rdo_axis…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
@tmighty Sure, the thing to remember is that Knald can only see the UVs that are within the 1001 area (the light grey square in Blender), so whatever you want baked, and only what you want baked, needs to be in there. 1) First things first we need to head over to the UV/Image Editor window and assign an image to the mesh.…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…