The shape of the wood is too symmetrical and boring, looks like a textured simple cylinder. The cooler isnt bad, the bump map or w/e on the lid seems weak and the thickness of the handle is to slim add some thickness too it
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Import it into blender, open uv editor, Ctrl-A to get the sizes consistent, Ctrl-P to pack it all into 0-1, padding is controlled in the tool window (T). Then export it back into w/e.
It's always worked for me. I wasn't aware there was an issue with it. Although I'd like a shortcut to view the composite RGB image w/alpha. Right now you have to navigate the menu for the option
Someone please mod it so you can shoot George W instead of Kennedy. The game data's in a .wad file and the models seem to be .mdl format. I'd do it myself but I'm lazy.
We released the BraveTree Character Pack today. This model includes all of the source art for 3DS Max, Maya, and Milkshape including skins and a number of custom animations. The model is geared towards the Torque Game Engine but could be used in a number of other games with a little effort. The model was created by the pro…
Zombie: for what it's worth, if you experiment w/ the positions of the hardening loops on the top surface of the 8-segment version of that shape, you can minimize that buggy jutting area. Results aren't perfect from every angle, but still:
Whats it like getting approvals on some of the licensed firearms like say H&K? I've heard they grumble about dust, scratches and w/t on firearms (like every firearm would stay clean and perfect forever) ...