ThisisVictoriaZ I kept the medical piece in mostly to show that I’ve actually worked on shipped projects, since they’re pretty hard to find or play otherwise. Do you think taking it out would make the portfolio weaker? About the environment, I totally get what you’re saying. Those are older projects and back then I didn’t…
Been sitting on this for a while. It’s the Jetsons spacecraft that George is most often pictured with. I’ve looked at it for so long that I can’t objectively see which areas need to be changed, modified, or swapped out entirely. I’d also like to add a headlight to the front, but I really want to preserve the retro style. I…
I appreciate the honest and thought out replies. I'm glad that Polycount is not somewhere to hear people flip out when a woman comments on the boobs issues. So thanks. JadeEyePanda: I can get behind the "express yourself" route. As artists, we breathe via creativity and having the freedom to make whatever you want is your…
I went in expecting to hate it and consequently hate Sommers directing even more... I expected to loathe the accelerator suits... but they worked great for their scenes. I expected to be all about Duke and his tragic life or something... but they only gave his relevant info. I expected them to get characters all wrong or…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
Fantastic!!! I have only one crit - more like a suggestion. For the sake of composition, you guys could try to take the police car and move it closer to the camera so that it gives the impression of passing by the viewer. At the moment it feels really stuck in the middle of the scene, which give somewhat of a scale model…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…