Finished baking and getting some NDO normals done (patterns, some missing tiny bevels, logo). Time to start texturing it soon. Here's a random rainbow Color map :smiley:
Here is the Container with normals applied in marmoset. Im going to start work on the spec and diffuse , the Decal sheet in the image is just for an idea of what type of logos etc I want to add.
I really enjoy Arrimus 3D's videos. He's clear and concise. Each video is typically not more than 30 minutes without 1:30 worth of music and logo anims.
Another update, still have a couple more things to fix. don't pay attention to the bland neck brace,bland boxes, and stretched logo on shoulders. Keep you guys posted
Bass i've done using only Substance Designer. All textures are procedural except the fender logo on the headstock. currently stands at a little more than 8500 triangles and should stay there.
This is a high poly version, i will be making a low poly as well. as for the texture I used a wrapper from, a actual drink, fort now all i changed is the name and some logos.
Hmm can't decide to go for a louder color scheme with more accents or something more "realistic".. Any ideas compared with last post? On a side note, logos are getting put in now.
the stripes in the last thumbnail are a shining example of what Vig pointed out. The logo, as well as that faded bit in the center of the top set of lines stands way out when the tile repeats
posting the head turntable. sorry about the logo in the last bit, but there should be enough in the vid to see how I made it. anyone recommend any free software to convert mov to gif?
Little Diversion from hand painting https://dl.dropbox.com/u/3911509/Sequence%2002.mov It's a project for school where we had to design and animate a 5-10 second logo