Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
My current computers power supply is getting old now As a result, my computer will randomly dip out and die. It's happening pretty much every other day now, so I need a fix. I'm getting closer to wanting a whole new box, but can't afford it until I'm done school in June. What I'm wondering is if a UPS would be a better…
@Carabiner Thanks <3 Grass mesh added! So I think I'm not going to use decals for the damage and cracks, as the colour doesn't show up very well from a distance. I'm just going to make some planes with opacity and apply the damage and cracks to those. Will spend next few days working on this. Here's a test I did with some…
Even with the abundance of props in your New Orleans environment, I still feel like the scene is extremely desolate. Where is the trace of life or a sense of habitat? Every object is perfectly placed with no deviation from one another. Garbage bins are out but where is the garbage? Where are the cars? Is it Christmas day?…
It's unprofessional to just ignore someone I think. I question a studio's ability to properly communicate if they can't field a few simple questions when you are taking time out of your day to do a task for them; even if it's for your own benefit. If they wanted to restrict information for the purpose of a challenge they…
Did a concept based off the detail on the UT skin for the Atomic cow model. Because this is much more detailed - should I make a high-poly first, THEN do the low-poly over the top?
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…