I am planning on making an FPS. For this i need to make some guns and such. However i have a problem. First i need to explain how my fps arms and weapons are set up. First i make some arms, then i rig those along with a 'weapon' bone. Then this is exported to UE4 and used as a skeleton. Then each weapon adds extra bones…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Evil Corp is an awarding winning animation production company based in the heart of Bath. While we dabble in petrochemicals, arms manufacturing and GM foods our real speciality is ANIMATION - particularly for advertising broadcast and the web. At Evil Corp we produce work of the very highest calibre; whether it's CG,…
Hey guys, i'm coming up on graduation in about 6 months and was wondering what the best way to present an animation portfolio would be. I'm focusing in animation with my secondary being environment to show i'm well rounded, so it's goingto be a 70% - 30 % portfolio, with the 70% being animation and 30 % being environment…
Here is a segment of animation I did for the Age of Empires 3 interludes. It was about 3 crunch days of animation work. Since this is just a clip of the cinematic I'll explain what's going on. John Black is trying to blow up the side of a mountain to create a blockade against the invading Russian army. Before he is done he…
I'd take out the christ, it doesn't really show much animation anyway as it's both dark and very minimal, and it might offend some potential employers - it doesn't offend me at all, but from what I've heard people in the US are pretty anal about stuff like that. As for the rest, it kicks ass. Why you prefer working on…
I am trying to use some clothes I made in MD with an already animated character. I use the skin modifier on the clothes in max, and attach the bones needed, but when playing the animation I don't seem to figure out how to get an offset from the actual geo, so it goes slightly inside the body at times, which do make sense…
Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
It would seem that Maya is superior when it comes to animation. I use 3Dsmax but I can not seem to find any proffesional tutorials for it. All I see in gnomon is maya, maya, maya and more maya animation tutorials. All I can see that 3Dsmax has is stuff like tutorialized which are beginner and not even related to games. I…
After finishing character for BlizzardFest competition, I decided to make animation to improve my skills. The goal - to make a movie like the old StarCraft II teaser. Instead of Marine assembly animation, I did the animation of infected medic disassembly with a small plot. Whole work is done completely by me, except sound…