Hey Oni - I hear ya. I'm sure that will change when it has a diffuse and spec map. I'm only displaying normals in this shot (with a general spec setting in Marmoset).
since the fire hydrant is painted red, it needs to have a stronger spec (at least in the cleaner areas) and the cosine (spec power, w/e) needs to be tighter. you need a highlight.
Thank you biofrost :] I'll work on the barrel spec some more. Still working on the spec for some of the other areas too - I accidentally made some parts completely black :x
Actually, the bottom left is my gloss mask, the bottom right is my spec. I'm using a factor of 10 to tighten the values of the spec power in UDK. Should I make it more contrasting?
cool prop :) Love the tear/wear details on it. Wouldn't spec for tire area be actually dark instead of brightened up? Usually tires, especially with dust would not have much of spec on them.
seems very good so far. obviously doesnt look like metal because it has no spec. get some spec and normals and toss it into marmoset viewer, i twould look sweet.
Are you using a spec texture or a gloss map? you should really put the oil stains into the specular, make your diffuse more plain and work on defining the materials through the spec and gloss.
Dude you could push out more details than this on 2048, same to diff,nrm,spec. And a question why do u flip the color between diff and spec??? Whats the difference?
Get more RAM. 16gb for rendering is really really low and will cause these kinds of errors to occur often. The official min spec is 8gb, but that will only allow you to launch Max and render an empty scene. https://docs.chaos.com/m/mobile.action#page/60096786 V-Ray eats RAM like crazy, especially with 4k textures. Better…