Don't have 2008, but in 8.5 it was under Polygons > Color > Toggle Display Colors Attribute. In earlier versions it was under Display > Custom Polygon Display Settings> Check Color in Shaded.
Hello. The experienced artist available for freelance, remote job. High polygon/Low polygon Nex-gen, characters, textures, normal maps, concepts (Sorry, I dont work for unpaid projects) My portfolio: http://www.daemon3d.com/
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
Make with polygons, alpha method is more expensive, DXT5 instead of DXT1 texture, alpha overdraw, and would look worse in low graphics settings that polygon version.
You could use those polygons a lot more effectively on that mesh. The silhouette is rather simple but the polygon density looks like it would be something that would deform.
I think triple is simply the Lightwave term for triangulate. Apparently it's also a way to check for degenerate polygons, since they mention 1- 2- and 4-sided polygons.
You can select polygons and use Detach in the Editable Poly rollout of the Modify panel to make the selected polygons into a separate unique object, if that's what you mean.
Checkout Polygon Academy: https://polycount.com/discussion/211965/gamedev-q-a-video-series-polygon-academy https://www.polygon-academy.com/ A ton of industry advice, relevant too your queries.
This model is much more interesting. Just watch your polygon distribution. For example, there's a lot of smooth arches, but the ground level, curved borders to the walkways should be smooth as well (not so polygonal)