Hey everyone! I'm a 3D modeler working on a character that needs morph targets for an extreme facial transformation think something like a "Venom-style" mouth opening, with a lot of jaw and face deformation. The model will be used in Unity in PBR shader (with normal, ao, etc..) My questions are: * Do I need to sculpt and…
Very nice. In terms of finest details, the fabric elements could perhaps be further differentiated from one another for instance by giving one of them a visible texture (like a mesh fabric) - but only if the resolution/target art style allows of course. Also, more elements could benefit from graphic weathering similar to…
Hi Guys we are a Gamers Group of some 6 Years we are currently working on a new Vehicle Mod for rFactor 2 a Racing Simulator. We have had some success producing some other Mods and are looking for a 3D Modeler utilising 3DS Max to create 3 Vehicle Models to create a 4 Vehicle Series ( 1st Vehicle is completed) . We…
i dont know if you have access to maya but i just found this looking around it seems very useful, especially if you can take that flat version real quick and unwrap it unless it comes unwrapped i also don't know if this was imported from M.D. to maya and then run this script. It looks like it is taken apart like MD sets…
jlamb : Are you making a documentary or a mod? I enjoyed reading your post, really sounds like you have some solid work going on and I know how exciting it is to be making a mod and doing all the documents etc. My main point is this: only put your best online, have some sort of quality control. You may think 400 pictures…
Early Access and the mods are big changes I thought. A little worried what EA will bring for x-box users in comparison to the PC Steam users. Mods though could floodgate a large injection back into the mod community, as modding seems to be dying out and all that is left now is aspiring indie developers.
I've found mod work to vary in it's importance per studio. Valve software for instance, can put some mods as a higher importance in their minds than some shipped titles (like natural selection compared to a my little pony game). However I'd say most studios will only care insofar as how good the work you did for the mod…
@Obscura ; @zachagreg ; I feel like crying and laughing at the same time: this is a screenshot from september 2018, when I was already testing the idea of skipping cards altogether and using a "pure mesh" approach instead. It was mostly a test and I didnt think too much about polycount/shadows, just wanted to see what…
So much badassery on the previous page! really inspirational :) danitchu, I love it, can you tell us how you go about designing something like this? It's so packed with detail I have no idea where you'd begin. ladyknowles, I love the wood texture, but the roof looks a little strange - what material are you trying to define…
the concept of this challenge is great! i was watching the thread the whole month and now im finally replying: pieru, i really like your assets for this scene. however, they don't really work well together, yet in my opinion. overall, the scene seems very noisy. especially the door looks as if it was covered in mud. you…