Really well done (aside from the tiny things left) :) It's daunting how many damned muscles there are (I still forget the names of half of them) and making those layered anatomy models is a good way to learn them.
I might get in on this but really number 2 seems veeeery daunting to me and 3 just seems annoying (not a fan of doing terrain haha...although I guess I should do it sooner rather than later...)
"thread should be closed polycount is not a witchhunt community." lol since when... What exactly did she steal? looks like AIP hasnt changed a bit...I wonder how many grand she is in the hole for that portfolio
well they hadnt too much to show, but the ingame mockup thingy on the kickstarter site looked really good it looks like one of the old rpg ´s you played on the snes only with nicer graphics i really like this
if you get into vinyl it'l be for the hobby of it, there's no practical reason nowadays. That said, i've got a few things that havnt been re-issued in a digital format since they were put out 30+years ago, so theres that
hey so I think i solved it, it was a pretty simple thing, i went to settings at the top and it was under engine scalability and i hadnt put it up to epic, everything seems fine for now haha thanks for helping :)
it would be easy to script, if autodesk hadnt forgotten to publish the "get suboject selections" functions to maxscript. Via c++ you can access which vertices are selected, but in maxscript they forgot... one could publish that function with a plugin so.
Hey Matroskin :) , thanks for the compliment, nah I havnt lost my profil but im kinda less on forums lately but i plan on being more implicated once my project calms down. heres a bit of homework
They're opening up a Costco here in Melbourne. PSYCHED! Going to get me a giant maple syrup woman! Oh, and some bread rolls, so I can taunt Noel with them. Noel is also shirtless! -caseyjones
I know there's really no wrong way to make something look futuristic, but this is my first go with futuristic stuff and as well as no concept. It's all about me using my artistic license, which is a lot more daunting with 3d modeling then it is 2d. Thanks!