THE THIRD
FLOOR, Inc. is the world’s pre-eminent, Emmy Award visualization company with
offices in Los Angeles and London as well as on location with productions
around the world. For the past 12 years, the studio has helped clients visualize
and maximize content by producing computer-animated blueprints, known…
Art
: Character Artist Torus Games is seeking a
character artist to join the team at our Bayswater studio for an immediate
start. The position is fixed term for 9 months but may be subject to extension
pending project requirements. The successful applicant will be required to: • Create high quality character models • Work…
Hey everyone, I've been working as a motion graphics artist for awhile, and I've been using Cinema 4d during that time. I'm about to go back to school to get into game design, and I'm looking to learn software that might be more industry standard for games. I won't be graduating for 3 years, so if any of you think you can…
Alrighty, it's been a while since I last posted, but here's an update from you're friendly neighborhood animator! I had the opertunity to work with some great organizations over the last month including the very popular youtube channel Dota Cinema, and helping Nexon with there recent release with Dota 2. Lets start with…
Hi Eric. I'm using Cinema 4d which does have a 2sidedmaterial but the results were less than desirable. Also been using fog color which is present in the previous renders. Thanks for that, I had a look through but not quite what I'm after. Translucency seems to give me a bit of a waxy finish. I did find something that's…
Yeah, that makes sense for D4, but I was thinking of having this be more like a Baldur's Gate 3 (i know that's a tall order for a beginner, but I'm just going for it and I'll see where I land). I'm not going for cinematic level quality, but it would be nice to keep some ambient occlusion underneath the larger flaps.