I love this concept and I think you are really nailing it! I would definitely go for option A, since it has more controlled values and looks more painterly overall. When I now see the option B again it seems too noisy. I also like the color palette in option A better. Here you can see how the values in option B are all…
Ya, we're aware. One of anti-spamming measures was to create this new type of Usergroup that you are all apart of, and spammers are not. When a member first registers, your first thread has to be approved. Let's call this 'Group A'. Group A does not show up in the Member List, but does in the overall count. Once your first…
Hi, Another daily update. Got some changes done on the ocean shader and got a first pass on the treasure chest. After my first post, polycounts where requested and now that the models are final I'm happy to oblige. So here goes, in tris: Anchor 1654 Rock Group 1905 Rock 768 Wall 990 Treasure Chest 1728 Island 2380 Palm A…
Please keep in mind hardware limitations. You`re dealing with a handheld device with a less than capable graphics card. You have severe bandwidth and pixel pushing power. You need to be wise on how you assign materials. For example, bunching texture's (atlas) isn't always the best route :: Object A, B, and C all have the…
Hello! Tunnel Vision Games is an indie company working from Denmark. We are currently developing Lightmatter, which is an atmospheric first-person puzzle game where shadows kill you. The game is made Unity and will be released on PC later this year. https://www.youtube.com/watch?v=pJewYw6Jk0w We are looking for a strong…
Because I am learning and working on so much different stuff these days, I have decided to make a general thread to post my progress. As always feedback and comments are greatly appreciated. First up is the hammerhead concept B And the modelsheet wip for the rough 3D version. Starting this wip, the name hammerhead came…
Hey all, my name is Andrew B. Chason, I come from several various art feilds. You can check out my stuff at http://incomitatum.deviantart.com I wanted to introduce myself since I will be trolling these boards for help, and to show off my work, and all the stuff that you all do here currently. That said,…
hey so i am doing my graded unit for college in which we need to create a game. only in the planning stage just now which has 3 parts a. A one page pitch document outlining their game idea. b. Analysis of what is involved in the project (influencing factors and how they relate). c. A proposed approach to dealing with…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…